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Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.11 00:48:00 -
[1] - Quote
Get good Tanks arent OP Missiles are Tanks can be taken out easy stop QQing tanks been nerfed enough already
and why shouldnt a LARGE rail turret have good range (isnt infinite btw)? Blasters have short range |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.11 00:56:00 -
[2] - Quote
4447 wrote:Mavado V Noriega wrote:Get good Tanks arent OP Missiles are Tanks can be taken out easy stop QQing tanks been nerfed enough already
and why shouldnt a LARGE rail turret have good range (isnt infinite btw)? Blasters have short range Tank driver here what a joke, You already get an extra life.
newsflash im just as good on the ground as i am in a tank also i use rails, blasters AND an armor tank aka the worst of the worst stuff for a tanker atm since missiles are good with everything
if u cant take out my armor tank then ur team isnt very good im not like most that run for the OP stuff next time u say tanks are OP (and this goes to CCP as well) take a look at TWO key things
1. WHAT type of tank killed u 2. Turret that was used
i can already answer those for u
1. Shield 2. Missiles
Most times ppl come on forums and QQ about tanks or dropships i already know they got missile spammed to death and raged.
Blasters have a short range and u have to actually aim Rails have poor trackin and still gotta aim Both can overheat Whereas missiles have none of these requirements and drawbacks Shield tanks have Shield hardeners in place, Armor doesnt have theirs
So as u can see as a tanker im deliberately put myself at a disadvantage most times |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.11 00:59:00 -
[3] - Quote
4447 wrote:ugg reset wrote:Why should a tank be scarred of infantry? Thats like a full grown moose being scarred of a wolf. Sure the wolf has teeth, but alone he's overwhelmed.
F teamwork? buddy you're definitely playing the wrong game. Just wait till the real OB's start coming in.
Teamwork, yea iv'e played team work... but how many AV players do you need to take out a tank?
1 - 2 really good FGers can deal with a shield tank, more the merrier
Armor? i do believe u get FREE swarms with bs super AI trackin against ground vehicles that do 1200 base dmg + bonus dmg to armor that EVERYONE on ur team can switch to for FREE and spam at me.....problem is...they DONT and they dont care about teamwork so there is ur problem.
another way to deal with a tank? have a good tanker of ur own and he can drop it for u, which is the main reason i skilled into tanks to have tank fights which recently ive started back gettin |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.11 01:11:00 -
[4] - Quote
4447 wrote:immortal ironhide wrote:maybe get good with a forge? i have NO trouble dropping tanks unless they are camped on a hill or in their spawn.
Thats where tanks, always are.
lol not me good tankers support their infantry on objectives if u see a hill/spawn tanker spammin missiles and his team still losing clearly not a good tanker and clearly doesnt care about winning
I always move my tank in positions to assist the capture and defense of objs |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.11 01:13:00 -
[5] - Quote
Ops Fox wrote:I cant agree with this tanks donGÇÖt need another nerf and the missile are our only ranged AI weapon the blaster is to UP to deal with short range AI and the rail is useless beyond all doubt, if you take away the only tool let to us why should anyone even use tanks when their so inefficient.
Neither missile nor tanks need a nerf, missiles are fine and tanks are suffering from their last nerf, what they need is a change in mechanics. They should require team work to use not be one mans tool to dominate if they separate the main gun and the driver and make finite ammo tanks would require a more team effort to use just like they require a team effort to take out.
this dude said missiles dont need a nerf........... #imdone |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.11 02:00:00 -
[6] - Quote
Ydubbs81 RND wrote:Tanks, missiles, dropships, Idc...they are one in the same.... I support the OP. This game has become more about vehicles and less shooter.
I won't say remove tanks but infantry needs a reliable counter to them. Tanks have shield extenders, shield boosters, shield resistance.....I mean, jeez, wtf do they need all of those for? Not to mention, their turrets have 20% damage modules that you can buy plus whatever level you skilled them up to. Infantry's AV grenades don't have damage skills..neither do the swarms.
That's why we need infantry only maps or objectives on the maps inaccessible to vehicles or something.
And anyone that says vehicles needs to be in ambush is a joke.
dubbs tanks arent OP skill into AV actually drive a tank and realise how much of a glass tank we have Missiles are OP
lol @ swarms swarms are only good on armor vehicles and 99% of tankers run shield tanks |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.11 02:05:00 -
[7] - Quote
Knightshade Belladonna wrote:Sentient Archon wrote:Mavado V Noriega wrote:lol @ swarms swarms are only good on armor vehicles and 99% of tankers run shield tanks This is true. I ran armor till missiles effed me over. Now I am back to shield tanks. We have been asking CCP to fix armor tanks for 3 builds now and nothing has happened so far. CCP has always favored shields in Eve, I doubt they change their ways in Dust
they will |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.11 10:58:00 -
[8] - Quote
Ty 'SweetCheeks' Borg wrote:I'm still amazed that people think they should even be able to kill a proto tank solo. The thought appauls me quite frankly.
The investment for any tank driver worth his salt is massive, where as the investment into Forge's and Swarms to get them up to max is pitiful. It's a complete and utter joke frankly. As it stands one guy with a forge can take a tank out IN ONE CLIP!.
Those who say "Use teamwork" are onto something for sure, now they get one shotted instead of 3 shotted by one guy...
People whined last build when tanks ACTUALLY required teamwork, now they're just massive piles of crap that people sit in the redline with because ONE guy can now kill or make a tank hide there. The problem wasn't the tanks then, it was their quantity. People cried nerf and got what they wanted rendering millions of SP useless to the tank guys just so the "gun game" scrubs could go back to using broken AR's...
Honestly this game and it's player base are really starting to **** me off tbh. The same un-informed whines by all the idiots who want to solo this game, yet aren't willing to spec into a dedicated counter. Will you all just **** off back to CoD and BF please?
QFT sad thing is even WITH the "AV nerf" we busted up so many tanks due to teamwork it was ridiculous we also had our own tanks as well which resulted in some AWESOME 1v1 and 2v2 tank skirmishes |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.11 16:14:00 -
[9] - Quote
4447 wrote:EnglishSnake wrote:Tanks OP My god so many ppl talking out of ther arses today The majority of you dont drive a tank and barely skill up AV past level 2 if you can be arsed and let be honest here you all want to be able to solo that 2mil sagris which required 4.5+ SP to fully fit it up with an AV fir of less than 30k ISH and 200k SP, some of you are that ******* stupid that you would prob want an assault rifle to put it into half shield with a clip The only viable tank that is left is shield and missiles because the community cried that ******* much CCP made it so https://forums.dust514.com/default.aspx?g=posts&t=43920&p=1 have a read its true its all that is left shield and missiles because its so unbalanced atm yet the majority want them nerfed to they are no longer used and eventually turn this game into infantry only The game at it's basic is a FPS not a vehicle game, Am i right?
whats ur point? BF3 is a FPS with heavy vehicles, Starhawk as well The point is ppl wanna solo **** and dont wanna use teamwork wanna know why even when im using **** armor tanks and blasters/rails my tank is hard for publords to take out?
bcause 1. im not ******** 2. I actually have infantry support
Small and large missiles are the ONLY problem with vehicles atm
and English i disagree Blasters and Rails are still pretty good |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.11 16:45:00 -
[10] - Quote
Th3rdSun wrote:4447 wrote: At the end of the day 16 vs 16 can't have tanks that are nearly immortal on the field. Now i'm not saying make tanks easy to kill on your own, but at least give me a try maybe 4 shots with a forge?
This is what's really the problem. If you have a full squad of people using standard swarms,you aren't going to be able to take out a tank with good shield reps.So taking that into account,1/4 of your whole team is basically sitting ducks with swarm launchers,while the enemy just sweeps in on foot to take those guys out. I think that the vehicle combat really doesn't work either with smaller team sizes.It takes away too much of a percentage of your team to actually kill tanks and dropships.
Bolded part is ur problem sir. why are u using swarms (standard to boot) on a SHIELD TANK? get some forge guns |
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Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.12 02:26:00 -
[11] - Quote
4447 wrote:Quote: If you have a whole squad with swarms,yeah,it should go down.You have 16 rockets hitting a target,it should get destroyed,end of story.
The obvious penalty is that you have a whole squad with swarms that are pretty much sitting ducks.
This Englishsnake.
that statement is absolute horse **** using swarms makes u a sittin duck? gtfo with that bs comment
as an armor tanker i see swarms with their BS trackin make 180s around cover and still hit me u can lock onto targets that are also behind cover u dont need to expose urself much if u said FG i would of agreed a bit but Swarms? lolno |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.13 15:47:00 -
[12] - Quote
Garrett Blacknova wrote:Jason Pearson wrote:Scrubs don't like it when tanks stay out of the battle in the red line, but then complain when tanks roll out onto the field I just don't understand? Oh great Infantry Lords, how may we appease you? Fit your Sagaris with Militia Blaster Turrets and nothing else. Then charge straight ahead and hope for the best. They should be happy with that.
seeing as i primarily use blasters and rails no they wont im even using **** armor tanks as well and still pubbies cant take me out most times u will never please infantry only ppl.
Point is tanks will get taken out against a squad using proper AV and teamwork to coordinate fire but tanks can also survive said onslaught if they have proper infantry support who know who the primary targets they should be focusing on are.
when faced with spam u will need ur own capable vehicle pilots to counter that is fact in any game with heavy vehicle/infantry combat.
For the ppl comparing to BF3, In my 10 months of competitive BF3 u will NOT win any clan match if u didnt have good vehicles infact it was even more lobsided in BF3 because it came down to who had better AIR support, tanks taking out choppers and jets in BF3 didnt happen unless it was a god awful pilot at least in DUST tanks can take out dropships so even if u dont have superior air u can still have a good chance to win unlike BF3
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Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.14 03:35:00 -
[13] - Quote
personally find it funny ppl are struggling to take out tanks after the AV buff and heavy tank nerf tbh just confuses me..... |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.14 04:15:00 -
[14] - Quote
4447 wrote:Someone give me a argument, Why tank should say as they are?
give me a logical reason why they need another nerf missiles need tweaking thats it.
the skill lvl of the playerbase in this community is pretty low tbqh im sure once this game goes open beta or release and more actual fps hardcore players and clans come in u wont find all this QQ
alot of ppl are trying to "balance" **** they spend 0 time with how is that even sensible? u dont see me giving sniper feedback on how to fix/balance them no i leave that for our sniper to do |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.14 21:46:00 -
[15] - Quote
EnglishSnake wrote:Seriously can ppl stop going on about vehicles having ammo when we the drivers have no ******* way to get rid of blue dots gunners who waste ammo and spam it everywhere like its bonfire night
If anything tank has cargohold driver buy ammo and bingo, plus you can add another skill linked to cargo so you can increase your cargoholds size
Anyone remember how tanks used to be a while ago?
They used to be feared, groups of AV had to use a long forgot trick called TEAMWORK and that was even for the basic gunlogis and mauraders but it could be done
Tank drivers then had more options turret wise, we only had passive resist mods but they were good enough to use, AV aswell was pretty good it required them to at least skill up to a decent level and be more organized than now and shield and armor tanks were equal so noone had an advantage
They were the good ole days
Now its all changed, circumstance has made shield tank king and missiles the only turret left tbh
Take Mavado he does drive a armor tank maurader i think, 2 missiles and a large railgun and i ran into him on the 4pt map, 1st time i saw him i basically hit him long range and it popped, 2nd time was in CQ and his railgun was too slow to turn tbh and it got popped easily again, i say easily because armor is weak against missiles but also he only has passive resist mods and a slow turning main turret while i have active resist mods and use missiles upto a pretty decent level atm, im not saying Mav is a bad tank driver but the difference between armor and shield tanks is like the size of the gap between the earth and the moon atm
Now Mav got a few hits with his railgun from long range on my tank and it hurt tbh like it should but i also had enemy forge guns hiding around the map taking potshots and they were doing equal if not more damage than Mavs large railgun which tbh shouldnt happen, large railgun > small railgun or it should be, forge should be inbetween the 2 if anything
If it wasnt for the few random enemy forge guns (sometimes it was that 1 forge gunner tbh and 2 OB strikes didnt help either) around the map i would have gone after Mavs tank alot more but because i was losing at least 1k shield per hit i really couldnt risk it and go for it because i could have easily been in half shield and used my mods up by the time i found his tank, i may still have won but i was in a weaker position where his railgun would hurt and missiles would easily finish the tank off
Essentially you do not see tanks vs tanks anymore, its always decided by the randoms on each others team, so for example if the enemy have more AV in general even if its milita its still gonna **** with my tank, you may say or why dont sniper kill them but they are blue dots who fail and you may say its an example of teamwork but its not because they are firing basic AV from the otherside of the map which will bend around my cover, is it really teamwork if you see 6ppl with basic and milita swarms firing from the otherside of the map? no its a consequence of the tank redlining them and the enemy trying to use what AV they have but the problem is even if one is using a basic SL and consistantly hits me its enough for me to cycle a few resists and boosters when really the tank should be able to tank that damage more effectively because its low level AV with less than 50k SP put into it, aswell as the SL being broke so they will continue to spam it because they know it will bend around cover and hit me
A couple of builds ago you saw teamwork on that 4pt map against tanks, proper 4man squads specced into decent level AV working together to lure tanks into a trap, and sometimes the tanks escpaed because they were strong enough to tank some damage and then gtfo. Now if you did that today they would get popped easily and barely be able to tank any damage whatsoever
Before tanks or AV can be changed the basics have to be sorted out, all HAV turrets move at the same rate and have armor active resist mods at least, AV SL remove that extra damage buff to armor and fix the tracking so they do not go around cover to hit that HAV, damage mods for tank have the same damage modifier bonus for all turrets, give a reload function to missiles on par with the other turrets small and large
How would the game play out when the enemy hide on that hill and spam SL at the tank but all it does is hit the hill the tank is behind and it doesnt fly around it and cause damage? it would force the SL users to actually move out and try to co-ordinate an attack and not just sit up on a hill, the tank users would feel more confindent about being more aggressive and not getting whacked anymore when they use cover, armor tanks would finally be used and so would the different turrets so we can see what happens against shield and railgun vs armor and blaster or what ever combinations ppl come up with
If the basics are fixed then we can see how tanks are balanced against each other and also against AV and we should see more variation at least but still expect QQ threads because an AR cant kill a tank (yet)
This thread is a shitstorm anyway but we at least need the basics to be fixed on both sides before anymore can be done or ****** up
pretty accurate yea 2 hits with ur missiles and my 10+ EHP armor tank pops the way i am forced to win tank fights is keep it at range and outsmart the other driver there were times i wanted to push ur flank but u had lolswarms on the map pinning me back
when u came around my flank the 2nd time i knew u were coming for w/e reason my 1st rail hit and my FG shot got no dmg but either way i was already dead being that close and me being armor means i take the full volley of ur lolmissiles
and yea the difference between shield and armor is like heaven and earth tbh **** is ********. sad thing is i only lose tank fights against well fitted good shield tankers which is kinda sad |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.01 14:27:00 -
[16] - Quote
EnglishSnake wrote:
TBH if i see a blaster tank i lol if im in my railtank
Distance is my friend and i can whack you before you even cover half the distance to reach me
Only way blasters are good is if you manage to get the jump on them and suprise them and its even better if you catch them on ther blind side or the back, problem is most railgun users are in a position where this is not possible and they will see you well before you see them
what snake said problem is also the maps the old 5pt map with the middle installation i could of flanked a tanker with my blaster fit get in close and rip his shields apart tbh that was the best map in terms of balance with vehicle and infantry |
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